Pip is setting up the town…
Pip is setting up the town…
Saving
Pip wants a bicycle that costs 150 fictional game coins. The practice jar already holds 100. Each week Pip receives 20 game coins of helper pay. That pay is income. If Pip leaves the jar untouched for the week, the town bank adds 3 game coins. That small extra is this game's example of simple interest.
Practice goal: Use income, a savings goal, and a simple-interest example to reach 150 game coins.
This mission starts with 100 game coins in a practice purse. Those coins stay inside the mission. Your town wallet changes only when you collect a reward. All coins are fictional.